Slime Knight
The creation began with a sphere to form the slime body, followed by modeling techniques to craft the character's sword. Custom shaders were developed to achieve the translucent look of the slime.
Technical Development:
Slime Body: Translucent shader work with proper subsurface scattering
Sword Design: Detailed weapon modeling with decorative elements
Material Contrast: Balancing soft slime with metallic sword elements
Lighting: Setup to enhance translucency and material properties



